Sunday, November 9, 2008
Class Trips: Exhibits
Wednesday, October 15, 2008
More more Research
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Not surprisingly, the aptly-named Sunnyside Yards appears as a giant white void, something to be avoided and forgotten, rather than confronted. It speaks to the political dynamics of the neighborhood, perhaps, that the north side of LIC will be the center for investment and development whereas across the tracks, the community will remain, flat. Not that there's anything wrong with that.
Some future plans?
Today, the Sunnyside Railyard is sometimes mentioned as the potential site of a new stadium, but it is currently being used jointly by Amtrak, LIRR and freight lines as a storage and maintenance facility. (Photo, left, by BobVogel )I sort of imagine it to be the site of an "arena" though I'm curious as to what would take place? What if it became another type of bridge, where it became a stage for real human interaction and drama, rather than an uncomfortable medium for transition? What if it established a metaphysical, rather than industrial, function that linked the two seemingly alien parts of the LIC? What would this look like? Who would inhabit it? Who would stop? Would it be a place of experience or a means of transition?
[If the long-discussed East Side Access project, which would connect the LIRR to Grand Central Terminal, is ever constructed, a new Sunnyside station would be built in the yards under Queens Boulevard. Public transit projects like this and the Second Avenue subway are never a priority for state and federal funding, however. -- your webmaster]
Saturday, October 11, 2008
More Research
- For one, within (roughly) a three mile radius of the site, there are three small playgrounds.
- There are 0 state or city owned parks.
- A strong storm would effectively flood the hell out of that enormous trench (looking for any empirical data that backs up that assumption.
- "Green spaces" exist as unattended foliage and weeds, left to develop in concrete cracks and behind fences -- propped iron demarcating the private property of those who feel they need to protect ownership of their weeds.
What should my Metaform address? What are the needs of the neighborhood? What do the inhabitants love/lack?
Maybe there are so few playgrounds in LIC b/c there are so few kids (of course, the analogy can work in reverse!). But where do the adults play? Besides a porn video shop, leisure in its most typical urban forms (bars and clubs, open playing fields, sit-in restaurants or cinemas) seemed utterly absent in my site visit. INdustry, in its various forms, dominates the topography. But I went in the evening, as the sun dwindled down, I felt myself overwhelmed by something more frightening then footsteps: Silence.
So I thought about creating an interactive game, something that draws attention to this unique geo-social void that developed a subway stop away from Midtown in Queens. Indeed, the neighborhood seems to have the heart, but the not the scale, of Midtown financial towers culture. Should I focus on creating a game that addresses the neighborhood's history? That relates to the neighborhood's infrastructure? This becomes the next question.
Wednesday, October 8, 2008
Maps
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A land use map. Red means nooooooo access. The lines show transportation means around the map. The thick lines show active, medium and inactive usage of transportation mediums around the LIRR North train yard.
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I call this the "X-ray". The flat maroon area, ironically, has the most heavy activity on the map. Dominated by monstrous building machines. An Amtrak employee I harassed told me this would be the underground network linking JFK and LaGuardia to the major Manhattan portals. LIC will not be a stop? It will be a shuttle past all of these communities?
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I'm currently working on a map of churches, DVD porn shops, police stations, and condos. I want to get an idea of the spatial relationship of deviance to authority.
Wednesday, October 1, 2008
The Interview Ctd.
A: Well, we put together models (gorgeous accent). People bring us their designs, we make them 3-dimensional.
Q: What are your favorite kinds of designs to work on?
A: Residential mostly, though we get very few of those here. One partner keeps getting commissions to build residences in _________ (insert ritzy Connecticut community name here). All of the detailing and the trimming...we make doll-house sized models that you can really look into and get a feel for.
Q: What about the larger-scale models that the firm does for institutions or big-pocket developers.
A: Some of them go elsewhere for modeling. Most of the work we do in here, with styrofoam, wood, plexi, particle board, chip board...a lot of elevations and topographical models.
Q: Why do you think models of the bigger projects require less detail?
A: Because they are designed with less detail [laughs]. It's an aesthetic. We try to do solid work here, good work that lasts a while. This is a serious firm: renovations, historical preservation. It is good work.
Q: Do you produce exclusively for BBB?
A: No, we bounce around, and we rent out office space to other firms [Note: she takes me afterwards to visit the workspace of a certain Pritzker Winner to see the work he is up to] so in certain situations we help out other studios. I worked at _______ ________ Group for a while. [Really? I thought they were a developer, or property manager?].
No, they are actually...well, they are very trendy, but they don't make work that lasts. You know, they do the designs -- casinos, restaurants and bars -- and the concept is only meant to be glitzy and lit up, but it's not meant to last. They operate as if they intend everything to be torn down eventually. And it always is. I have a problem with that, consciencely, but to each his own.
Q: Do you experiment a lot in here?
A: Yes, we do [breaks out sample boxes, shows off laser cutter].
Q: Who does the actual production of the scale buildings? Who discusses fabrication techniques with contractors and builders?
A: I don't know, that's a good question. The project manager?
Q: Do you ever give an architect or designer feedback on a project?
A: Well, yes, I'll ask them, "Well how are you going to do this" and "Are you sure that's going to give you the effect that you want"? It's pretty open here, I guess you're expected to sort of stay quiet, but the Swede in me just can't let it go, I think all of the girls in here are pretty open about projects. The quiet thing is a corporate thing, I think, but it's good.
The Interview
1. Progressivism
2. Relevance
3. Irrelevance
4. Radicalism
5. Urbanism
6. Tolerance
7. Eroticism
8. Sterility
9. Equality
10. You
2. What makes architecture relevant?
3. irrelevant?
4. Which came first, the architect or the academic?
5. Who comes first: the client or the community?
6. Who comes last: Fred the person or Fred the architect?
7. Which is larger...your model shop team or your marketing department?
8. Is there any building, development, community, or law that you would encourage (or have actually lobbied for) the removal of from the physical or political landscape of NYC?
9. What would you replace it with?
10. Define radical architecture.
And I received the interview. But not in time. Important people have things to do. I can't wait until Friday. I show up unannounced. He is on meetings the receptionist tells me. Who am I? I'm the guy holding a bottle of wine looking for this guy to do my goddamn interview. I start to name drop...
Wednesday, September 24, 2008
Tuesday, September 23, 2008
Computer Problems
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Monday, September 15, 2008
Wrestling with Graffiti
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My Murray Hill, my Gramercy. Strangled by a cluster fuck of chains that have invaded like the plague (and I've been here less than a year). More services! Less diversity, less choice, less...life. And that was all BEFORE NYU bought a dorm down the street.
How do you know when you're suffocating (or, in the evolution of things, already caput)? How do you know when you're sunk? I remember hearing the stories, of coal mine workers using canaries to ensure that oxygen levels were sufficient to keep them alive long enough to finish a day's work.
But then, what can be said about the rapid decimation of commercial diversity up and down
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From previous class discussion:
I wanted to do a little research on sculptural grafitti, and encoutered an interesting result to my search for 3-d graffiti art from weburbanist.com:
It occurred to me that in discussing the rigid definitions of graffiti, we became absorbed in a discussion about what defines the authentic in this particular culture. So it begs the question: do these particular works of (mostly) commissioned street art belong to the genre defined as graffiti? WebUrbanist seems to think so. Yet if the medium is more important than the meaning (paid art by chalk is more authentic than rebellion by projected image), hasn't the spirit of graffiti already been abandoned?3D graffiti, whether it’s in chalk or paint, on walls or the street, represents a new way of combining the mastery of Renaissance art techniques with the gritty, ephemeral qualities of amazing street art. These 3D street artists gives graffiti a whole new meaning – one that departs from the conventional interpretation of graffiti as vandalism in the form of images and letters scrawled on public property. Artists like Kurt Wenner, Eduardo Relero and Tracy Lee Stum create street art that’s so incredible it is almost impossible to pass by without being sucked in to the worlds they create on asphalt and concrete surfaces.
And the architect inside is interested in knowing...can we expand the physical mediums beyond a flat surface to articulate a new dimension to graffiti culture (as i argue projection 'graffiti' does)?